UsersGuide:Chapter 2:REAL Studio IDE Menus

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Real Studio IDE Menus

The Real Studio IDE has the following menus: File, Edit, Project, View, History, Bookmarks, Window, and Help. The Macintosh version adds the standard Apple and Real Studio menus.

The File Menu

The File Menu has menu items for creating, opening, and saving items.

  • New Project: Creates a new project. You need to specify whether you will build a Desktop, Web, or Console application in this dialog. It also gives you a choice of built-in or user-defined templates or an existing project. Choose a template that is appropriate for the type of application that you will build, as you cannot convert one type of application to another. See the section Creating Project Templates for information on defining new project templates. When you make your choice, Real Studio opens a new IDE window for the project. The Project Editor contains the items specified in the selected template. You can have more than one project open at the same time. For more information about Desktop and Console applications and custom templates, see the section Creating a New Project.
  • New Window: Opens a new Real Studio IDE window for the current project. The new window includes the Project Editor and the editor that was frontmost when you chose New Window. Use this menu command to view two or more editors in your project simultaneously. Changes in one window cause the others to be updated.
  • Open: Displays an open-file dialog box that allows you to open an existing Real Studio project or a Real basic script. You can open standard Real Studio projects or projects saved in the XML or Version Control Project formats. For information on the XML and Version Control formats, see the sections Saving as XML and Saving as a Version Control Project. The Save and Save As menu commands give you a choice of formats in which to save your project. When you select a project, it opens in its own IDE window, keeping the current IDE window open. This menu command enables you to have several projects open at once. A Real Basic script is created with the IDE Script editor (see the File ↠ IDE Scripts menu command) and is used to automate the Real Studio IDE.
  • Open Recent: Open Recent has a submenu of recently opened Real Studio projects. When you choose a project from the submenu, it opens in its own Real Studio IDE window while keeping the current IDE window open. The Startup screen of the Options dialog (Preferences on Macintosh) contains a preference to set the number of the recent projects that this submenu will display. Choose Edit ↠ Options (Real Studio ↠ Preferences on Macintosh) and display the General Settings panel. At the bottom of the screen, enter a number in the “Number of Recent Items” field. Enter zero to show no recent items in the submenu.
  • Close Tab: Closes the tab panel that is currently in front. You can also close a Tab by clicking the Tab’s close box. If you close the Project tab, Real Studio will try to close the project itself. If you have unsaved changes, Real Studio will give you a chance to save your changes.
  • Close Window: Closes the current IDE window. If you have unsaved changes to the project, Real Studio will give you a chance to save your changes.
  • Save: Saves the current project or the project whose IDE window is active. A dropdown list enables you to save in the standard project format, in XML, or in Version Control Project format (VCP). For information on the XML and Version Control formats, see the sections Saving as XML and Saving as a Version Control Project in Chapter 2. The standard Real Studio project format is the default and is the recommended format if you have no special need to work with XML and you are not working with a Version Control system. VCP format should be used only in conjunction with version control systems. If no changes have been made since the last save operation, this menu item is dimmed.
  • Save As: Saves the current project or project whose IDE window is active under a new name. A drop-down list enables you to save in the standard project format, in XML, or in Version Control Project (VCP) format. The standard Real Studio project format is the default and is the recommended format if you have no special need to work with the XML and you are not using a Version Control system. VCP format should be used only in conjunction with version control systems.
  • Revert to Saved: Reverts the current project or the project whose IDE window is active (i.e., in the front) to its last saved state. You will lose any changes that you made since the project was last saved.
  • IDE Scripts: Available only for the Enterprise edition of Real Studio. Used to script the IDE. The File ↠ IDE Scripts menu command has a submenu with the New IDE Script command and the names of any existing IDE scripts. Existing scripts must be in a folder named “Scripts&rsdquo; in the same folder as the IDE or the project in order to appear as submenu items.The New IDE Script menu command opens an IDE Script Editor window that enables you to write code that automates the Real Studio IDE. You can either type in the code or have the IDE Script Editor record your actions. In the latter case, click the Record button, perform the actions that you want the script to automate, and then click it again to stop the recording process. It will generate the code and add it to the Script Editor. In either case, you use the RBScript language. See the entry for IDE Scripts in the Language Reference for the list of IDE Script commands.
  • Import/Import as External: Import opens an open-file dialog box that enables you to import an item into the project. You can import any type of item that can appear in the Project Editor. This includes object such as windows, classes, modules, pictures, sounds, and movies. You can also import items by dragging them from the desktop to the Project Editor. To import an item as an external project item, hold down the Alt key (Option key on Macintosh) and the Import menu item changes to Import as External. For more information about external project items, see the section, External Project Items in Chapter 10.
  • Export Item...: Exports the contents of the currently selected item. The Save-file dialog box gives you a choice of the Real Studio format for the item, the XML format, or the VCP (Version Control Project) format.
  • Export Localizable Values...: Exports all of the dynamic string constants in the application to a file. This file is readable by Real Software’s free localization application, Lingua. Lingua is the utility that you use to localize Real Studio applications. When you are finished localizing the string constants in Lingua, you import this file back into your application with either the File ↠ Import command or by dragging it into the Project Window. For information about Lingua, see the section Using Lingua to Localize your Application in Chapter 6.
  • Page Setup: Displays the Page Setup or Print Setup dialog box for your operating system.
  • Print: Prints the project’s properties, which are shown in the Properties pane for the App class, and all the project’s code. Source code is printed in color. The Printing panel of the Options dialog box (Preferences on Macintosh) has an option for printing in color. For information on the project’s properties, see the section Customizing the Standalone Application’s Properties in Chapter 15.
  • Print Item: Prints the selected item according to the current Page Setup settings.
  • Exit or Quit: Closes all open IDE windows and Quits the Real Studio IDE application. On Macintosh, the Quit menu item is located under the Real Studio menu.

The Edit Menu

The Edit menu has the standard editing commands and some Real Studio-specific commands for working with the Code and Window editors.

  • Undo: Undoes the last action. If this is impossible, this item changes to Can’t Undo.
  • Redo: If you have just chosen Undo, the Redo menu item becomes active, offering to redo the action that was undone. In other cases, this menu item is dimmed.
  • Cut: Cuts the selected text or item and places it on the Clipboard.
  • Copy: Copies the selected text or item and places it on the Clipboard.
  • Paste: Pastes the item on the Clipboard at the insertion point (text) or into the current object, such as a window in a Window editor.
  • Delete: Deletes the selected text or item without putting it on the Clipboard.
  • Select All: Selects all of the text or all the items in the current editor. It does not place the items on the Clipboard.
  • Deselect All: Deselects all the currently selected items.
  • Comment: Valid only for Code Editors. Changes the line in which the text insertion point is located into a nonexecutable comment line. If the current line is already a comment, this menu item changes to Uncomment. The Uncomment menu item changes the line back to a line of executable code. These two menu items are equivalent to the Comment and Uncomment buttons in the Code Editor toolbar.
  • Encrypt Item: Displays a dialog box for encrypting the selected project item. Encryption is supported only in the Real Studio Professional and Enterprise editions. Decryption is supported in all editions of Real Studio. An encrypted item cannot be viewed or edited in its editor. If the selected project item is already encrypted, this menu item changes to Decrypt Item. Decrypt Item presents a dialog box enabling you to decrypt the item. The Encrypt and Decrypt Item menu items duplicate the functionality of the optional Encrypt and Decrypt buttons that can be installed in the Project Editor toolbar.
  • Property List Behavior: Available only for classes. Displays the ClassName Property List Behavior dialog. It enables you to customize several aspects of the Properties list when an instance of the class has been added to a window. For information, see the section, Customizing the Properties List in Chapter 10.
  • Duplicate: Duplicates (copies and pastes) the selected text or item.
  • Arrange: Displays a submenu for changing the control order of objects in a window, Bring Forward, Bring to Front, Send Backward, Send to Back. Available only for Window Layout editors. These choices affect the order in which the user can move from one control to another by pressing the Tab key. It also affects the display order for controls that are overlapped. You can display the control order with the View ↠ Control Order command. Available only for Window and ContainerControl Editors. These submenu items duplicate the functionality of the Window Editor toolbar.
  • Align: Displays a two-part submenu for aligning objects in a window. The menu items above the separator align two or more objects by their left edges, right edges, top edges, and bottom edges. The items below the separator are for spacing three or more objects evenly, in either the horizontal and vertical directions. These items are available only for Window Layout and Container Control Editors. These submenu items duplicate the functionality of the Window Editor toolbar.
  • Auto Adjust TabIndexes: Displays a submenu that enables you to change the tab order to either of two standard configurations: Top-down left-right or Left-right top-down. For more information, see the section in Auto-Adjustment of the Tab Order in Chapter 3.
  • Find: Displays a submenu for displaying the Find and Find All dialog boxes for finding and replacing text in the current method or throughout the project. The Find submenu item displays a dialog that searches and replaces in the current project item (e.g., the current method), while the Find All submenu item displays a dialog with an additional menu item that lets you specify the scope of the search.
The Find dialog box (top) and Find All dialog box.

For information on the Find dialog, see the section in The Find in Project and Find dialogs in Chapter 5. You can also find project items using the Search field in the Main toolbar.

  • Find ↠ Go to Search: Moves the insertion point to the Search field in the Main toolbar. From there, you can enter a search string.
  • Options: Displays the Options dialog box for setting application-wide preferences. On Mac OS X, this item appears in the Real Studio menu as “Preferences”.

The Project Menu

The Project menu has items for adding items to the project, testing it within the IDE, debugging code with the debugger, and building a standalone application.

  • Add: The Add menu item has a submenu for adding a window, a class, a class interface, a container control, a module, a folder, a menu bar, a file type set, a toolbar, an ActiveX component (Windows OS only), a report, a build automation step, and a database. The Project Editor’s toolbar duplicates much of the functionality of the Add menu. Below a separator, the Add menu lists items that are particular to the type of editor that is currently shown. These menu items duplicate the functionality of the editor’s toolbar.
    • Window: When Window’s Code Editor is shown, the Add menu item has submenu items for adding methods, properties, computed properties, constants, menu handlers, and notes. These items duplicate the functionality of the Code Editor toolbar. When a Window Editor’s Layout Editor is shown, these menu items are not available; the commands that correspond to a Window Editor’s toolbar are in the Edit menu’s Align and Arrange submenu items.
    • Menu Bar: When a Menu Editor is shown, the Add menu item has submenu items for adding a menu, menu item, submenu, and a separator. These submenu items duplicate the functionality of the Menu Editor toolbar.
    • Module: When the Code Editor for a module is shown, the Add menu item has a submenu for adding methods, properties, event definitions, constants, and notes. These submenu items duplicate the functionality of the Code Editor toolbar for a module.
    • Class Interface: When the Code Editor for a class interface is shown, the Add menu item has a submenu for adding methods and notes. These submenu items duplicate the functionality of the Code Editor toolbar for a class interface. Other items that are normally available for a Code Editor are not appropriate for a class interface. For more information about class interfaces, see the section in Class Interfaces in Chapter 10.
    • Container Control: When the Code Editor for a Container Control editor is shown, the Add menu item has submenu items for adding methods, properties, event definitions, constants, menu handlers, and notes. These items duplicate the functionality of the Code Editor toolbar. When the Container Control’s Layout editor is shown, the Arrange and Align submenus of the Edit menu contain the items that duplicate the functionality of its editor toolbar. For information about container controls, see the section The Container Control in Chapter 3.
    • Report: Adds a blank Report Layout editor window to the project. Use the Report Editor to design printed reports. For more information, see the chapter Creating Reports in Chapter 8.
    • Build Automation: Adds build scripts to the project. Building a project produces your standalone application. Use a script to automate the build process, such as setting properties of the standalone application. For more information, see the section Build Automation in Chapter 15.
  • Turn Breakpoint On: The Turn Breakpoint On menu item sets a breakpoint in the Code Editor in the selected line or the line in which the text insertion point is located. This is equivalent to clicking in the left margin in the Code Editor to set the breakpoint. Lines on which you can set a breakpoint are indicated by a dash in the first column of the Code Editor. When a Breakpoint is set in a line, this menu item changes to Turn Breakpoint Off. For information on setting breakpoints, see the section in You Have Set A Breakpoint In Your Code in Chapter 12.
  • Clear All Breakpoints: The Clear All Breakpoints item removes all breakpoints in the project. It is available only for Code Editors and only when at least one breakpoint is set.
  • Break on Exceptions: If the Break on Exceptions menu item is selected (has a checkmark to its left), the Real Studio compiler will break into the Debugger when it encounters a runtime exception error. For information on the Break on Exceptions option, see the section in Runtime Exception Errors in Chapter 12.
  • Profile Code: If checked, it enables the Real Studio Profiler. The Profiler monitors the built application while it is running. It measures the amount of time spent in each method and it also reports how many times the method is called. The Profiler is available only in the Enterprise edition of Real Studio. If you don’t own the Enterprise edition, this command is not available. For more information, see the section Profiling your Project in Chapter 12.
  • Warnings: Displays the Issue Type dialog box. This dialog is used in conjunction with the Analyze Project feature of Real Studio. It enables you to choose the types of issues that you wish to be warned about. Deselect the items that you wish Analyze Project to ignore. For more information about Analyze Project, see the section in Analyzing the Project in Chapter 12.
  • Run Paused: Used for debugging Real Studio plug-ins at the same time as debugging Real Basic code. Run Paused builds the application and starts the debugger but it will not launch the executable. This allows you to debug the Real Studio project but have an external entity responsible for launching the executable. For more information, see Chapter 12, The Debugger.
  • Run: Attempts to compile the application and launch it. If Real Studio is successful, the application is launched and a new Debugger screen labeled “Run” is added to the IDE window. If the attempt to compile is unsuccessful, Real Studio will display the syntax errors that prevented compilation. This item is equivalent to the Run button in the Toolbar. Use Run to test and debug your application. For more information, see Chapter 12, Debugging Your Code.
  • Run Remotely: Available only in the Professional and Enterprise versions of Real Studio. The Run Remotely item has submenus that enable you to test the application on another computer. Most often you will use the Run Remotely feature to test the application on another platform. It has at least one submenu item, Setup, and submenu items for each remote computer that is set up for remote debugging. The Setup menu item displays a dialog box in which you can choose the remote machines on which you will debug. Each target machine must be visible on your network and have the Remote Debugger Stub utility configured and running. For more information, see the section Remote Debugging in Chapter 12.
  • Pause: This menu item pauses execution of the test application in the debugger. It is enabled only if you are testing the application in the debugger. For more information on this command, see the section in Controlling Execution in Chapter 12.
  • Stop Debugging: This menu item stops execution of the test application in the debugger and returns to the IDE. This item is dimmed when you are not running a test application (i.e., by clicking the Run button). For more information on this command, see the section in Controlling Execution in Chapter 12.
  • Step: Use the Step command with the Debugger to step through your code line by line. Step has submenu items for stepping over, into, and out of a method. This item is dimmed when you are not running a test application (i.e., by clicking the Run button). This duplicates the functionality available in the Debugger toolbar. For information on the Step options, see the section in Controlling Execution in Chapter 12.
  • Analyze Project: Analyzes the project for syntactical errors and problems that may cause the built application to behave unexpectedly. If it finds issues, Real Studio opens an Issues tab that lists the errors. If it finds no issues, it reports that no problems were found in the Tips bar. It does not build the application. For more information, see the section in Analyzing the Project in Chapter 12.
  • Analyze Item: Analyzes Item for syntactical errors and issues that may cause the application to behave unexpectedly. Item is the project item in the frontmost tab. If it finds issues, Real Studio opens an Issues tab that lists the errors. If it finds no errors, it reports that no errors were found in the Tips bar. It does not build the application.For more information, see the section in Analyzing the Project in Chapter 12.
  • Build Settings: Displays the Build Settings dialog box. Use this dialog box to choose the platform or platforms for which you will build standalone applications. You can build for all platforms that Real Studio supports. For information on the Build Settings dialog box, see the section Choosing a Target Platform in Chapter 15.
  • Build Application: The Build Application item is equivalent to the Build button in the Main Toolbar. It builds your application according to the current Build Settings and App object’s properties. If you have selected more than one target platform in Build Settings, it builds for all the selected platforms simultaneously. The built application will be created in a “Builds” folder for that project. It will contain subfolders for each selected platform. For more information about the build process, see the section in Building Your Application in Chapter 15.



The View Menu

The View menu has IDE configuration options that enable you to show, hide, and customize the toolbars and maximize the area of the window used by the current editor:

  • Editor Only: If the Editor Only menu item is selected (has a checkmark to its left), the area of the window devoted to the editor is maximized, hiding the toolbars and minimizing any panes to the left and right of the editor area. It applies to all editors until it is turned off. For all editors, it hides the Main and Editor toolbars and the Bookmarks bar. It also minimizes the Properties pane and Controls pane, if appropriate for that editor. The illustration below shows a Window Editor in its maximized state. For a Code Editor, the Editor Only command reduces the Browser area to a little sliver, like the Controls pane shown below. If Editor Only is selected, you can revert to the “normal” view by deselecting this menu item. If you have resized the panes prior to selecting Editor Only, Real Studio remembers your settings when you deselect Editor Only.
A Window Editor in Editor Only mode.


  • Show Code/Show Layout: Available only for Window and Container Control Editors. If the Layout editor for a window or container control is shown, the Show Code menu item switches to its Code Editor; if the Code Editor is shown, the Show Layout menu item switches to the Layout Editor view. These menu items are the equivalents of the Code Editor and Window Editor icons on the left side of the Window Editor and Code Editor toolbars. If the Code and Layout Editors for a window are shown in separate tabs, then this menu item brings the selected Editor to the front, leaving the current tab unchanged.
  • Show/Hide Empty Events: Available only for Code Editors. By default, Show Empty Events is selected and all event handlers are listed in the browser area of the Code Editor. The Hide Empty Events command suppresses the event handlers that have no code in them. If Hide Empty Events is selected, this menu item changes to Show Empty Events. For more information on showing/hiding empty events, see the section in Showing and Hiding Empty Events in Chapter 5.
  • Tab Order: Available only for Window and Container Control Layout Editor views. The Tab Order is the order in which controls are selected as the user presses the Tab key repeatedly. If the Tab Order menu item is selected (has a CheckBox to its left), the Tab Order for the controls in the window are shown as numbered badges. To hide this information, deselect the Tab Order menu item. There are several ways to change the Tab Order. You can use the Arrange submenu items in the Edit menu, change the value of the TabIndex property in the Properties pane for each control, use the Edit ↠ Auto Adjust TabIndexes menu item, or change the value of the TabIndex property via code.
  • List Bindings: Available only for Window and Container Control Layout Editor views and for layouts that contain bindings. It displays a list of object bindings in the layout in a separate window. Real Studio bindings were deprecated in REALbasic 2007 Release 5. Object bindings can no longer be created. This menu item can be used to identify bindings that were created with previous releases of Real Studio, known at that time as REALbasic.
  • Menu Layout: Available only for a Menu Editor. It has submenu items for previewing the current menubar on any of the platforms on which you can build the application: Windows, Mac OS X, or Linux. These submenu items are equivalent to the Preview Mode icons on the left side of the Menu Editor toolbar.
  • Main Toolbar: The Main Toolbar menu item has a submenu for hiding and customizing the Main Toolbar. The Customize submenu item displays a “mover” dialog box that you can use to add or subtract items from the Main Toolbar.
  • Bookmarks ToolBar: The Bookmarks ToolBar submenu has items for hiding and customizing the Bookmarks ToolBar. This is the row of local bookmarks that you have added to the current project via the Add Bookmark button or the Bookmarks ↠ Add Bookmark menu item. The Customize submenu item displays a dialog box in which you can edit the text and location of the bookmarked items.
  • Editor Toolbar: The Editor Toolbar is just below the row of tabs and has buttons for adding items to the object being edited. Each editor has its own toolbar, so this menu item pertains to the current editor’s toolbar. The Editor Toolbar menu item has a submenu for hiding and customizing the current Editor Toolbar.

The History Menu

The History menu keeps track of the screens that you use as you work on your project. As you work, it automatically adds the names of the screens to the menu. You can go directly to any screen that you have previously visited by choosing its name from the History menu. The History menu also includes menu commands for the navigation-related items in the Toolbar:

  • Backward: Moves to the previously-viewed screen. This is equivalent to the Back button in the Toolbar.
  • Forward: Moves to the next screen that you viewed (assuming that you have moved backwards in the list of viewed screens). This is equivalent to the Forward button in the Toolbar.
  • Home: Moves to the Project Editor, the screen that you see when you double-click the Real Studio IDE application or choose File ↠ New Project. This is equivalent to the optional Home button that can be added to the Main Toolbar.
  • Go to Location: Allows you to enter the name of an Editor or an item. This is equivalent to entering the item name into the Location area in the Main Toolbar. If the Location area is shown when this menu item is selected, it moves the text insertion point into the Location area. Otherwise, it opens a dialog box or sheet window into which you can enter the location. The following illustration shows the Go To Location dialog box that is displayed only when the Main toolbar is hidden.
The Go To Location dialog box.

When you are in a Code Editor window and want to go to the definition of an item, you can hold down Ctrl and double-click the item (hold down Command on Macintosh).

The Bookmarks Menu

The Bookmarks menu contains commands for bookmarking individual items in your projects. As you add bookmarks, the names of the bookmarked items are added to the Bookmarks menu. Go to a bookmarked item by choosing its name from the Bookmarks menu or clicking it in the Bookmarks bar.

You can bookmark items from several projects and they will be available in all open Real Studio IDE windows. The syntax that Real Studio uses is projectname.editorname, that is, the name of the project on disk, followed by a dot, followed by the name of the editor. If the item is a control in a window, the dot syntax is extended: projectname.editorname.controlname. If the project name is omitted, the current project is assumed. Use the Global Bookmarks option when you want the bookmark to be available in all of your projects. This makes it easy to navigate to an item in another project.

  • Show all Bookmarks: Opens a dialog box that lists all the global bookmarks available. You can edit the names and/or locations of your global bookmarks from this dialog box. It works the same way as the Edit Bookmarks dialog box for your local bookmarks in the Bookmarks bar. For information on editing bookmarks, see the section in The Bookmarks Bar in Chapter 2.
  • Add Bookmark: Adds the current item to either the Bookmarks menu or the current Bookmarks bar. If you have added a Bookmark Folder to either the menu or the bar, you can also add the current item to any folder. For information on adding a bookmark, see the section in The Bookmarks Bar in Chapter 2.
  • Add Bookmark Folder: Displays a dialog box that enables you to name and add a folder to either the Global or Local Bookmarks menu (this assumes that both Global and Local bookmarks exist). When you choose Add Bookmark Folder, the following dialog box appears:
The Add Bookmark Folder dialog box.

After you have created a bookmark folder, the Add Bookmark dialog’s Create In drop-down list offers to add the new bookmark to either the Global or Local Bookmarks folder.

  • Global Bookmarks: Displays a submenu of the global bookmarks that you have added, if any. Select a global bookmark to go to that location.

The Window Menu

The Window menu has items for managing the Real Studio IDE window and its contents. You can have more than one window open for the same project and you can have multiple projects open. It also has items for selecting among tabs in the current window.

  • Minimize: Minimizes the IDE window to the Taskbar (Windows and Linux) or the Dock (Mac OS X). This is equivalent to clicking the Minimize button in the window’s Title bar. When the IDE window is minimized, you can click on its name or icon to restore the window to its previous size and position.
  • Maximize/Zoom: Maximizes the IDE window to fill the screen. It is called “Zoom” on Macintosh. This is equivalent to clicking the Maximize button in the IDE window’s Title bar. When the window is maximized, this menu item changes to Restore. Choose Restore to return the IDE window to its previous size and position.
  • Show/Hide Properties: Available only for the Project and Window Editors. Shows or hides the Properties pane in the window. When the Properties pane is hidden, the menu command changes to Show Properties.
  • Builds: Opens the Build Progress dialog box. It lists all the builds since the session started or since you last cleared the list. For more information on the Build Progress dialog box, see the section Building Your Application in Chapter 15.
  • Next Tab: Next Tab is equivalent to clicking on the tab to the right of the current tab in the Tab bar.
  • Previous Tab: Previous Tab is equivalent to clicking on the tab to the left of the current tab in the Tab bar.
  • Bring All to Front: Available only on Macintosh. If more than one Real Studio window is open, it brings all of them to the front with respect to other application and Finder windows.

Below these menu items, the Windows menu displays a menu item for each open window. Each item includes the name of the project and the name of the currently displayed editor.

The Help Menu

The Help menu provides easy access to the built-in Real Studio documentation as well as online information from the Real Software web site. The Help menu has the following menu items:

  • Getting Started: Opens the Real Studio QuickStart in the wiki. If the QuickStart file is not installed, this menu command displays a dialog box enabling you to download it from the Real Software web site.
  • Tutorial: Opens the Real Studio Tutorial in the wiki. If the Tutorial file is not installed, this menu command displays a dialog box enabling you to download it from the Real Software web site.
  • User’s Guide: Opens the Real Studio User’s Guide in the wiki. If the User’s Guide file is not installed, this menu command displays a dialog box enabling you to download it from the Real Software web site.
  • Language Reference: Opens the online Language Reference. Use it to read descriptions of Real Studio objects, check syntax, and use code examples. For more information about the online 'Language Reference', see the section Using the On-Line Help in Chapter 1.
  • Real Studio on the Web: Opens your default web browser application to Real Software’s home page on the web.
  • Real Studio Feedback: Opens the Real Studio Feedback page (http://secure.realsoftware.com/feedback/), where you can enter bug reports and feature requests and search the Feedback database by keyword.
  • About Real Studio: Opens a window that provides information on the version of Real Studio that is running and identifies the licensed user. On Mac OS X, the About Real Studio menu item is in the Real Studio menu.
  • Enter License Key: Opens a dialog box that allows you to enter your license code into a your copy of Real Studio. On Mac OS X, the Enter License Key menu item is in the Real Studio menu.

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